- Customizing Fonts in Flutter with ExampleFlutter Skeleton Text with ExampleFlutter Themes with ExampleFlutter Lazy Loader with ExampleFlutter UI Orientation with ExampleFlutter Animation in Route Transition with ExampleFlutter Physics Simulation in Animation with ExampleFlutter Radial Hero Animation with ExampleFlutter Hinge Animation with ExampleFlutter Lottie Animation with Example
- URLs in Flutter with ExampleRoutes and Navigator in FlutterFlutter WebSockets with ExampleFlutter Named Routes with ExampleFlutter Arguments in Named RoutesMulti Page Applications in FlutterFlutter Updating Data on the InternetFlutter Fetching Data From the InternetFlutter Deleting Data On The InternetFlutter Sending Data To The InternetFlutter Send Data to Screen with Example
Camera Access in Flutter with Example
How to access the device's camera in Flutter using the camera
package:
Getting Started
Create a new Flutter project in your preferred IDE.
Add the camera
package to your pubspec.yaml
file:
dependencies:
camera: ^0.10.0+2
Import the package in your Dart code:
import 'package:camera/camera.dart';
Accessing the Camera
To access the device's camera in Flutter, follow these steps:
Define a CameraController
variable in your stateful widget:
CameraController _controller;
Define a boolean variable to keep track of whether the camera is initialized:
bool _isInitialized = false;
Override the initState
method to initialize the camera:
@override
void initState() {
super.initState();
_initializeCamera();
}
Define a private _initializeCamera
method to set up the camera:
Future<void> _initializeCamera() async {
final cameras = await availableCameras();
final firstCamera = cameras.first;
_controller = CameraController(
firstCamera,
ResolutionPreset.medium,
);
await _controller.initialize();
setState(() {
_isInitialized = true;
});
}
Override the dispose
method to dispose of the camera controller:
@override
void dispose() {
_controller.dispose();
super.dispose();
}
Wrap your camera preview widget in a Stack
and position it in the top left corner:
Stack(
children: <Widget>[
Positioned(
top: 0.0,
left: 0.0,
right: 0.0,
bottom: 0.0,
child: _isInitialized
? CameraPreview(_controller)
: Container(),
),
],
)
Add a floating action button to take a picture:
FloatingActionButton(
onPressed: () async {
try {
final image = await _controller.takePicture();
// Do something with the image
} catch (e) {
print(e);
}
},
child: Icon(Icons.camera),
)
That's it! You can now access the device's camera in your Flutter app. The full code for this example can be found below:
import 'package:camera/camera.dart';
import 'package:flutter/material.dart';
void main() {
WidgetsFlutterBinding.ensureInitialized();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Camera Example',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: CameraExample(),
);
}
}
class CameraExample extends StatefulWidget {
@override
_CameraExampleState createState() => _CameraExampleState();
}
class _CameraExampleState extends State<CameraExample> {
CameraController _controller;
bool _isInitialized = false;
@override
void initState() {
super.initState();
_initializeCamera();
}
Future<void> _initializeCamera() async {
final cameras = await availableCameras();
final firstCamera = cameras.first;
_controller = CameraController(
firstCamera,
ResolutionPreset.medium,
);
await _controller.initialize();
setState(() {
_isInitialized = true;
});
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context